Categories
Research Methodologies
September 10, 2020
We continue to learn about design thinking with 3 fun techniques for idea generation.
Over the previous two Monthly Dose of Design articles, we’ve introduced the topic of Design Thinking (DT), why it’s important for market researchers, and discussed the DT process’s ‘Define’ phase. This month in our four-part Design Thinking series. we’re discussing the DT process’s ‘Develop’ phase and sharing three key idea generation techniques you can use.
Before you generate ideas, you should’ve synthesized your insights into a ‘How Might We’ statement. This statement aligns your team, and your stakeholders, on the challenge you’re trying to solve. Once you have alignment on your ‘How Might We’ statement, you can progress to the ‘Develop’ phase.
The ‘Develop’ phase is where (ideally diverse) teams start thinking of creative solutions to the problem they’re trying to solve. A diverse team means more perspectives are provided. This creates greater collective intelligence and promotes functional debate and disagreement. The ‘Develop’ phase aims to generate as many ideas as possible, regardless of feasibility. This ensures a wide range of potential design routes, some of which will eventually be prototyped.
This is usually where market researchers hand over to designers and exit the DT process. However, it’s crucial for market researchers to help create ideas. Market researchers have conducted research on the user/product/service and understand the problem that needs solving.
Many different idea generation techniques exist, but, we’re only going to discuss three:
Crazy Eights is a fast-paced activity that stimulates creativity by asking individual team members to sketch at least eight potential solutions to the How Might We statement in eight minutes.
Team members then present their ideas to the rest of the group and discuss them.
Crazy Eights in action.
Feedback is then provided on the potential solutions so they can be developed further.
Team members have five minutes to draw their ideas and line them up alongside the ideas of other members on a canvas. Ideas are then compared, and team members find ways different ideas can co-exist.
Mission Impossible centers around exaggerating existing constraints to where they are seemingly impossible to solve. This encourages people to think laterally and outside of the box to discover new and exciting solutions.
Examples of limitations: ‘How do we build a house in one day?’ and ‘How do we build a house using 100% recyclable materials’.
If you’re running multiple ideation sessions, or have lots of people in your session, you can split your session into smaller groups and provide each group with a different limitation. Like all the techniques discussed, this is a fast technique and should have a time limit of 5-10 mins.
From the many ideas you generate, you’ll need to pick a couple to develop further as it’s impractical to develop them all. Voting helps with this.
Voting creates a prioritized hierarchy of the ideas and the one with the most votes is taken to the Deliver phase where it’ll be turned into a prototype. It’s important that people vote independently as if people vote publicly, they can fall foul of HiPPO (where team members follow the highest-paid person’s opinion) or groupthink, where they simply follow the crowd. There are lots of ways to vote: via post-it notes, or digitally where one person collects all of the votes and announces the winners.
Next month we’ll dive into DT’s Deliver phase and discuss the most effective ways to prototype your solutions and test them.
Header Image: Martin Wilner, Unsplash
Comments
Comments are moderated to ensure respect towards the author and to prevent spam or self-promotion. Your comment may be edited, rejected, or approved based on these criteria. By commenting, you accept these terms and take responsibility for your contributions.
Disclaimer
The views, opinions, data, and methodologies expressed above are those of the contributor(s) and do not necessarily reflect or represent the official policies, positions, or beliefs of Greenbook.
More from Emma Galvin
Data visualization is easy with basic design layout design principles.
The five main barriers to innovation.
Disruptive innovation: What it is and why it’s important to MR.
Diving into breakthrough/radical innovation and how it applies to MR.
Sign Up for
Updates
Get content that matters, written by top insights industry experts, delivered right to your inbox.
67k+ subscribers